05:05 pm, inevassoy
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STILL WIREFRAMING…

After a iterating (and a little frustrating) design process the last few days this is what I got for the GUI and wireframes..

 Jonas Fredin, a real great friend is helping me out with the programming (mega-yahooo!), and we will meet tomorrow to discuss the wireframes and GUI. Probably the programming start wednesday :D I really need the GUI to kick some ass by then, cause its not yet where I wanna be…. But I am sure it will be pretty soon :)


03:54 am, inevassoy
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WIREFRAME BONANZA
So, this is the first draft of wireframes that is looking kinda good. The website is ment to be used on phones, and therefore i sketched in that format. I will continue to work with it a few more days, cause there are some undefined interactions when it comes to the gaming part… The gaming part is made to nudge teens to learn about sex together.
I want teenagers to physically interact with each other by playing the game in larger groups of more than four people. I want teenagers to become more confirmable talking about sex, because that have proven to have positive effect on teen sexual health. (Absent sexual education actually lead to an increase in teen pregnancy, and example for that is America with Bush´ educational program that was basically to spread the message to not have sex before marriage. Didn’t work, im telling you ;)

WIREFRAME BONANZA

So, this is the first draft of wireframes that is looking kinda good. The website is ment to be used on phones, and therefore i sketched in that format. I will continue to work with it a few more days, cause there are some undefined interactions when it comes to the gaming part… The gaming part is made to nudge teens to learn about sex together.

I want teenagers to physically interact with each other by playing the game in larger groups of more than four people. I want teenagers to become more confirmable talking about sex, because that have proven to have positive effect on teen sexual health. (Absent sexual education actually lead to an increase in teen pregnancy, and example for that is America with Bush´ educational program that was basically to spread the message to not have sex before marriage. Didn’t work, im telling you ;)


04:32 pm, inevassoy
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SKETCHING GRAPHICS

Here is some sketches of the GUI development.

I am inspired by the old math-books teens sketch in when they are bored. Trying to keep it rough, playful and sexy. Sketching on black and white photos of people.


04:32 pm, inevassoy
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TALKIN`SEX LOGO DEVELOPMENT

Here are some of the sketches from the late logo development. I am keeping it rough since one of the main inspiration for the graphic is the sketchbook, math-books etc. that teens are doodling in when they are bored, concentrated or making paper notes to their friends. 

The brand values for the service are playful, fun and sexy.  


02:38 pm, inevassoy
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I went out on the streets of Umeå to test the game and the app. Some of the question I asked was “What is your first impression?” “What is appealing with this app/card game?” “Would you actually download the app an have it on your phone?” Would you play this game?”. I got really great feedback. And I will write more about it later, when I have time ;)


01:19 pm, inevassoy
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Lately I have been thinking about the graphic and how to communicate to teens. Inspired by “doodling” in your school note books I have kept a rough expression. “Doodling” onto pictures. I played a round in photoshop with with the images, inspired by the popart expression. But the figured out that then it just got a mess, when there was so mush going on both in the background image, and the navigation and text on top. I will work a little more with the colors though, cause I dont want to exclude it.

One of the tangible touch-points of the service will be a card game. I started to draw and cut some mock.ups that I tested on some fellow student. THats when I realized that designing a game is actually really difficult. So I had to go back and start thinking about the game mechanics. What is the goal of the game? What makes it exiting? What is the basic game play? And what about action points?

So the second draft of the card game concept have structure. It is ment for more 4+ players. They have to divide into two teams. There are two types of cards to play; challenges and questions. Every card have a value, so the goal of the game is to collect the most points. The challenges encourage for physical actions such as miming, condom relays, discussions etc.

Tomorrow I am bringing some sketches to the city centre, trying to hook some teens from the streets and ask what their first expression is. And if they would like to use this kind of “sexual education” app and card game. :) Its going to be interesting. (EXCITED!:) 


09:51 am, inevassoy
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I had three different ideas for a concept direction. I decide to merge them all, cause there was some great qualities to find in every concept. Here is a sketch of the integration of; connection existing services, fun tangible games, and safe information about sex. I want teens to interact with each other, so the app will be the platform that nudge them to do so by creating fun games both tangible and digital.

I had three different ideas for a concept direction. I decide to merge them all, cause there was some great qualities to find in every concept. Here is a sketch of the integration of; connection existing services, fun tangible games, and safe information about sex. I want teens to interact with each other, so the app will be the platform that nudge them to do so by creating fun games both tangible and digital.


09:45 am, inevassoy
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This is a Service blueprint showing how teenagers interact with the existing sexual informations services that are in Norway. The interaction is very inconsistent (curly lines), which is something I will try to do something about with the new service for sexual education…

The speaking bubbles are quotes and findings from the ethnographic research. Pink bubbles represent teenagers. Beige is quotes from the expert interviews.

This is a Service blueprint showing how teenagers interact with the existing sexual informations services that are in Norway. The interaction is very inconsistent (curly lines), which is something I will try to do something about with the new service for sexual education…

The speaking bubbles are quotes and findings from the ethnographic research. Pink bubbles represent teenagers. Beige is quotes from the expert interviews.


09:03 am, inevassoy
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photoset

So, the workshop with Creuna was exciting and fun. As usual it is a struggle to keep eye on the watch when the discussions and ideas are floating, so we did not follow the agenda of the workshop entirely. But, I think it was smart to kinda “go with the flow”, cause the result was great! :D

We were a teem of 5 designers all together; interaction designers,graphic and marketing designers, and a front-end designer. I describes the agenda in previous post. In this post i am gonna tell you what actually happened; 

1. We started with the pre-justices task. And we never moved on… But, hey, I guess the workshop task was engaging and interesting, cause I am pleased with the materials from the 2 hour long workshop. 

2. We discussed a lot. We discussed around the ideas, concept and how to direction the service to the teens. 

3. I brought the thoughts and discussions from the workshops teem and used those reflections for the first categorizing of the ideas. I needed some structure, and started to categorizing them , and tried to find similarities with the ideas.


07:15 am, inevassoy
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Findings from research

I have been categorizing quotes and insights from both the preliminary and ethnographic research, to find tendency and design opportunities to design a sexual education service that is needed and wanted. There are many things that can be improved when you are looking at the existing services, and I have been taking this into consideration. The four main findings that I will bring further in the project are: 

1. LEARNING BY DOING
The services that are excising today are mostly screen based, and this do not correspond with the insight from interviews and observations at school; that teens learn best from discussions and practical tasks. I want to bring tangiblity into the learning of sexuality.

2. INVOLVE FRIENDS IN SEXUAL EDUCATION
The interviews and observation at school shows that adolescence are influenced the most by other peers and friends. Teenagers should learn about sex together with friends, and discuss and create their set of values.

3. SPEAK TEENS LANGUAGE
When entering a new service about teenagers sexuality or health, first impression is dull, lame, safe and old fashioned. Existing services are just not talking the same language as teens are. And the signals they are sending are wrong and create a non attractive first impression of the services. There should be a brand identity and set of values that are appealing to teens and speak their language.

4. MAKE THE INTERACTIONS BETWEEN TEENS AND SERVICE CONSISTENT
There is no consistency nor flow in the interactions of the services today. There are multiple services and all with different touch-points and brand identities. To make the sexual education intuitive for teens, and safe information there should be an interaction flow that invites teens to use it. And we should meet teenagers where they are (ex. Twitter, Facebook, Youtube).