Talkinsex is a service for norwegian teenagers to learn about sex together with friends, or to find information individually. By connecting existing health services and making high quality information about sex available, talkinsex give the teenagers what they need to be in charge of their own sexual health. The high quality information is communicated with a playful and sexy visual and verbal language. The content is of the service is a tangible card-game about sex, a mobile website with digital games and high quality information, and sex phone-booths around the city where teenagers can call a doctor for free or listen to sexy stories with their friends. Talkinsex connects five different service providers, and teenagers can get directly in touch with them through the website.
I vision to that teenagers will use the Talkinsex service as main source of information related to sexual health. If they have any questions or ned information about sex, Talkinsex is where they go to figure it out.
Final result of GUI mobile website.
After a iterating (and a little frustrating) design process the last few days this is what I got for the GUI and wireframes..
Jonas Fredin, a real great friend is helping me out with the programming (mega-yahooo!), and we will meet tomorrow to discuss the wireframes and GUI. Probably the programming start wednesday :D I really need the GUI to kick some ass by then, cause its not yet where I wanna be…. But I am sure it will be pretty soon :)
So, this is the first draft of wireframes that is looking kinda good. The website is ment to be used on phones, and therefore i sketched in that format. I will continue to work with it a few more days, cause there are some undefined interactions when it comes to the gaming part… The gaming part is made to nudge teens to learn about sex together.
I want teenagers to physically interact with each other by playing the game in larger groups of more than four people. I want teenagers to become more confirmable talking about sex, because that have proven to have positive effect on teen sexual health. (Absent sexual education actually lead to an increase in teen pregnancy, and example for that is America with Bush´ educational program that was basically to spread the message to not have sex before marriage. Didn’t work, im telling you ;)
Here is some sketches of the GUI development.
I am inspired by the old math-books teens sketch in when they are bored. Trying to keep it rough, playful and sexy. Sketching on black and white photos of people.
TALKIN`SEX LOGO DEVELOPMENT
Here are some of the sketches from the late logo development. I am keeping it rough since one of the main inspiration for the graphic is the sketchbook, math-books etc. that teens are doodling in when they are bored, concentrated or making paper notes to their friends.
The brand values for the service are playful, fun and sexy.
I went out on the streets of Umeå to test the game and the app. Some of the question I asked was “What is your first impression?” “What is appealing with this app/card game?” “Would you actually download the app an have it on your phone?” Would you play this game?”. I got really great feedback. And I will write more about it later, when I have time ;)
Lately I have been thinking about the graphic and how to communicate to teens. Inspired by “doodling” in your school note books I have kept a rough expression. “Doodling” onto pictures. I played a round in photoshop with with the images, inspired by the popart expression. But the figured out that then it just got a mess, when there was so mush going on both in the background image, and the navigation and text on top. I will work a little more with the colors though, cause I dont want to exclude it.
One of the tangible touch-points of the service will be a card game. I started to draw and cut some mock.ups that I tested on some fellow student. THats when I realized that designing a game is actually really difficult. So I had to go back and start thinking about the game mechanics. What is the goal of the game? What makes it exiting? What is the basic game play? And what about action points?
So the second draft of the card game concept have structure. It is ment for more 4+ players. They have to divide into two teams. There are two types of cards to play; challenges and questions. Every card have a value, so the goal of the game is to collect the most points. The challenges encourage for physical actions such as miming, condom relays, discussions etc.
Tomorrow I am bringing some sketches to the city centre, trying to hook some teens from the streets and ask what their first expression is. And if they would like to use this kind of “sexual education” app and card game. :) Its going to be interesting. (EXCITED!:)
I had three different ideas for a concept direction. I decide to merge them all, cause there was some great qualities to find in every concept. Here is a sketch of the integration of; connection existing services, fun tangible games, and safe information about sex. I want teens to interact with each other, so the app will be the platform that nudge them to do so by creating fun games both tangible and digital.